“You mustn’t be afraid to dream a little bigger, darling.” – a review “Inception”

26 07 2010

Written & Directed by: Christopher Nolan

Starring: Leonardo di Caprio, Joseph Gordon-Levitt, Ellen Page, Tom Hardy, Ken Watanabe, Dileep Rao, Cillian Murphy

I think it’s now safe to say that Christopher Nolan is my favorite director. Memento, The Prestige, The Dark Knight…I’ve yet to see a film of his that I didn’t like. No, scratch that, that I didn’t love. I’ve said before that I like the movies I review to fall into strong polarities of quality, and Nolan’s always delivered on the positive end of that scale. With Inception, he continues that history. Inception is easily now at the top of my running for Movie of the Year.

I’ve read a few times that you can’t discuss the plot of Inception without spoiling it, but I’m not sure where that idea comes from. It’s an oddly paced film, as one would expect a movie that takes place largely in dreams to be, but it bisects pretty cleanly into two halves, the first rather different from the second. Essentially, we meet Cobb (di Caprio) and his partner Arthur (Gordon-Levitt) in the middle of a job. The job in question: stealing valuable data from a powerful business man named Saito (Watanabe) in his dreams, a process called “extraction”. They don’t do so well, but Saito is impressed none the less and offers them a deal. Saito’s connections will get clear Cobb’s criminal record and get him back to the States and his family. In exchange, Cobb and Arthur must implant an idea into the heir of an energy conglomerate on the way to being a global superpower, through a process called “inception”. Cobb and Arthur assemble a crack team to get it done, but Ariadne (Ellen Page), a gifted but unproven dream architect, discovers Cobb’s harboring a dark secret that could lead to disaster for the entire crew.

That’s a rough outline of course but very close to what does transpire in the first half of the film. You might notice a few things odd in that breakdown, for instance no discussion about how these men and women enter a sleeping person’s mind or where the technology comes from. The reason is quite simple. We’re just not told. Nolan is not a hard science fiction writer, and though he gives us a good working explanation of the mechanics of dream exploration (through a stunning training sequence between di Caprio and Page) the focus is on how this ability to enter dreams can create interesting problems and interactions for the characters. Like in a dream, how we got to this point is lost to the now and you find yourself not really caring. In the first half of the film the stakes for our characters seem rather low, since injuries in dreams have no real effect on the waking body. The second half introduces a twist that adds clear and present danger and ties directly to the growing character arc.

The picture offers up visual treats. Mutability of the dream environments isn’t played with too much but when it is the results are phenomenal, like The Matrix set in an M.C. Escher painting. Dreams in American and European cinema are traditionally depicted as sort of fluid and soft, an out-of-focus drug trip. Here dreams are hard and mechanical, laid out by engineers and architects. These are serious people doing serious business; the intrusion of fantasy is a hazard at best, fatal at worst. When things get too weird or go badly for the dreamer it all falls apart as if the universe itself were collapsing inward. The movement of bodies is imposed on the dream-worlds, so gravity can shift wildly without warning. Objects explode exponentially into ever smaller slow-motion snowflakes and trains careen through downtown streets. Seeing a city fold in on itself was one of the most powerful visual moments in cinema this year. Even without woo-woo gooey camera filters and such we’re still very much in a strange, mutable world within Inceptions dreams.

The characters were fun though very archetypal. You’ve got the loyal, all-business right hand man in Levitt’s Arthur, the wisecracking conman in Tom Hardy’s Eames…It was sort of like Ocean’s 11, with six less people and not nearly as many jokes. Exploration of rebuilding dreamscapes – and therefore Ellen Page’s character – wasn’t used enough, but she still shone through as a serious actress able to go toe-to-toe dramatically with other performers. And as usual, a female character who is highly capable and is not a love interest is a welcome change of pace from Hollywood’s agenda. I’ve heard it said di Caprio was reprising his role from Shutter Island sans the Bostonian accent. I can’t speak to that, never having seen the film. He gives a strong take as a man slowly losing his grip on reality and trying to atone before that clock winds down. If Shutter Island is comparable I may have to pick it up.

It’s been over a week now since release, so it may be that you’ve already made a decision one or the other about Inception. If you’re still on the fence or opted against it let me implore you in the strongest terms to see it. If you can’t now, pick up the DVD when it’s available. You will not get another summer movie that is so intelligent, rewarding and original.





Lightin’ Out for the Territories…

21 07 2010

I’ve been sitting on this bit of news for a while but now that I’ve sealed the deal on leaving it seems time to write it up.

I’m going to be leaving Knoxville and moving to Seattle for at least 10 months, maybe longer, possibly forever. I got accepted to the National Student Exchange, which is sort of like study abroad but…not abroad. Anyway, I’ll be going to the University of Washington from September to June and I will do my damndest to try and weedle my way into state residency and a transfer to UW in earnest to finish out my school career.

Now that I’ve got all my classes registered, an apartment lined up, funding secured and I put in the notice of moving out with my current apartment, I feel secure in believing this is a real thing that is going to happen.

There’s a lot of reasons for the move west. It’ll be better for my career as an actor and comedian with a lot more venues and industry connections to be made; I’ll be closer to my girlfriend while she’s in grad school; I’ll finally get the chance at living in a real Big City, my heart’s desire since I found out there were no 7-Elevens in my hometown.

And, with luck, I’ll have more stuff to post about. For real this time. Seriously.

I’m going to be leaving on the big push with my brother and sister-in-law hopefully on August 23rd, to be in Seattle in time for the Penny Arcade Expo, and there will be much fun had by all as we light out for the territories.

Also, a review of Inception will be up shortly, probably the wee hours of tomorrow. Here’s a preview: “Go see Inception.”





Teaser trailer for Sword of the Stars II: The Lords of Winter released, internet people proven hateful jerks

7 07 2010

So my favorite 4X game ever, Sword of the Stars, is getting a brand-spanking new sequel after  4 years of consistently awesome expansions. SotS came out in 2006 and was promptly shat upon by most of the review circuit, damning it to undeserved obscurity. The game trimmed a lot of the bullshit from the crickety 4x genre, provided ultra-deep unit creation and a real-time 3D combat system with which to pit those units against each other for the prize of Ultimate Galactic Conquest.

Not to mention that it had some of the sickest background fiction in the industry. The original game didn’t have much beyond a few scenarios in the way of story-driven gameplay but had tons of material in datalogs for each playable species. The writers, designers and artists at Kerberos Productions have crafted a universe to rival Star Trek in scale and detail.

All of this and more will be coming to you in Sword of the Stars II: The Lords of Winter. It’s going to have huge (and hugely customizable) ships, new playable species, new weapons, more ways to organize your empire, and will spaciously house a family of four.

I may have made that last part up.

But no! Some people have to piss and moan about everything at all times. The comments section at GameInformer is already filling up with “Hurhur, this suxorz” style observations from people who in another thread were just lamenting how “lame” an “unoriginal” gaming has become because of small developers getting the shaft.

I wonder why that could be. Hmm. Let us meditate on that…

Also, as always, Arinn Dembo (who happens to write  for Sword of the Stars!) is continuing her illustrious work for the Clarion West Write-A-Thon. I’m given to understand that she’s now sending out previously unpublished works from her time as a freelance game writer to those who donate. So dig deep, you cheapskates. It’s for the future.

No, seriously, any little bit helps.

(But a lot helps more.)

(I’ll stop now.)








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